![]() However, when I then tried to open this SCN file with SceneEditor and export it to USD using the application's menu, Xcode crashed. ![]() ![]() The export process succeeded, however, when I tried to play the resulting USD file, none of the animations were present.įurthermore, I attempted a workaround by first exporting to an SCN file, which also succeeded. Given the nature of the error, I suspect there may be an issue with SceneKit's handling of blend shape animations when converting to USD.Īs a test, I removed the blend shape animations, keeping only the position animations, and attempted to export again. The error that I receive is as follows:Ģ SceneKit 0x1b19d3528 USDKitConverter::processBlendShapeAnimation(USKNode*, CAAnimation*, std::_1::vector>&, std::_1::vector>, std::_1::allocator>&) + 484 When I attempt to export the scene to a "USD" type file, the export process fails. In my application, I have programmatically added various animations to my scene, which include position, blend shape, and rotation animations. I am writing to report an issue that I have been encountering while developing an iOS game using SceneKit.
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